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Design Principles

Design Principles#

Table of Contents

Programming Zens / Rules / Principles#

Python's Zen#

Refer this.

Rob Pike's 5 Rules of Programming#

  • Rule 1. You can't tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don't try to second guess and put in a speed hack until you've proven that's where the bottleneck is.
  • Rule 2. Measure. Don't tune for speed until you've measured, and even then don't unless one part of the code overwhelms the rest.
  • Rule 3. Fancy algorithms are slow when n is small, and n is usually small. Fancy algorithms have big constants. Until you know that n is frequently going to be big, don't get fancy. (Even if n does get big, use Rule 2 first.)
  • Rule 4. Fancy algorithms are buggier than simple ones, and they're much harder to implement. Use simple algorithms as well as simple data structures.
  • Rule 5. Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.

Pike's rules 1 and 2 restate Tony Hoare's famous maxim "Premature optimization is the root of all evil." Ken Thompson rephrased Pike's rules 3 and 4 as "When in doubt, use brute force.". Rules 3 and 4 are instances of the design philosophy KISS. Rule 5 was previously stated by Fred Brooks in The Mythical Man-Month. Rule 5 is often shortened to "write stupid code that uses smart objects".

Ref: - https://users.ece.utexas.edu/~adnan/pike.html - https://github.com/robpike

SOLID#

  • Single Responsibilty
  • Open/Closed
  • Liskov Substitution
  • Interface Segregation
  • Dependency Inversion

Most popular sets of design principle in OOPs software engineering.

Promoter: Robert C. Martin (Uncle Bob), 2000

Single Responsibilty Principle#

A class should have one, and only one, reason to change.

- Robert C. Martin, 2000

What#

  • a class should have a single responsibilty
  • can be applied to other software components as well - function, method, module, package, microservice

Issue#

  • in todays world, requirements changes quite fast, thus the responsibilities of classes
  • the more responsibilities a class have, more frequent it need to be refactored
  • more refactoring --> more side effects in multiple components, at least in unit tests for that class

Benefit#

  • easy to maintain
  • minimal side effect
  • easy to explain a class/component
  • improved testability
  • makes developers/maintainers life easy

Notes#

  • don't overly simplify the class
    • this would result in injecting a lot of dependencies to the dependent/consumer classes
  • use commonsense

Open-Closed Principle#

A class is closed, since it may be compiled, stored in a library, baselined, and used by client classes. But it is also open, since any new class may use it as parent, adding new features. When a descendant class is defined, there is no need to change the original or to disturb its clients.

- Bertrand Mayer, 1988

  • open: a class should open for extension usually by inheritence
  • closed: but the class should be closed for modification

"As we learned over years that, Inheritance introduces tight coupling if the subclasses depend on implementation details of their parent class."

Thus uncle Bob and others redefined the principle to Polymorphic Open-Closed principle:

Software entities (classes, modules, functions, etc.) should be open for extension but closed for modification.

- Robert C. Martin, 2000

  • it uses interfaces instead of supe/parent classes
  • closed: the interface should be closed for modification
  • open: a class should open for extension usually by implementing the interface
  • define very much required properties/methods in the interface
  • if two are more implementations have some code in common, then there could be a chance of inheritence or composition

Issue#

  • if interface/class kept open for modification, then more refactoring & more side-effect

Benefit#

  • no changes to existing code (class/interface), thus no side-effect
    • easy to maintain, test, understand
  • interface provides additional level of abstraction
  • interface enables loose coupling between classes

Liskov Substitution#

This principle extends the Open/Closed principle by focusing on the behavior of a superclass and its subclasses.

Let Φ(x) be a property provable about objects x of type T. Then Φ(y) should be true for objects y of type S where S is a subtype of T.

- Barbara Liskov, 1987

  • objects of a superclass shall be replaceable with objects of its subclasses without breaking the application
    • that requires the objects of its subclasses to behave in same way as the objects of the superclass
  • i.e., sub-classes should stand for their parents without breaking anything

  • don't implement any stricter validation rules on input parameters than implemented by the parent class

  • apply at least the same rules to all the return/output parameters as applied by the parent class

Interface Segregation#

Clients should not be forced to depend upon interfaces they do not use.

- Robert C. Martin, 2000

What#

  • many specific interfaces are better than one do-it-all interfaces
  • in python we use abstract base class with multiple inheritence to achieve this

Issue#

  • if multiple clients depends on a huge do-it-all interface, then change in requirements could lead to multiple modification, then more refactoring & more side-effect

Benefit#

  • no changes to existing code (class/interface), thus no side-effect
    • easy to maintain, test, understand
  • avoids bloated interface that define multiple responsibilities

How#

  • split the software into multiple, independent parts
  • split a huge do-it-all interface into some heirchical parts, say IBase, IKindA extends IBase, IKindB extends IBase
  • if a class really behaves as do-it-all, then it can implement all the small interfaces - like mixins

Dependency Inversion#

It is based on the Open/Closed principle and Liskov Substitution principle.

  1. High-level modules should not depend on low-level modules. Both should depend on abstractions.
  2. Abstractions should not depend on details. Details should depend on abstractions.

- Robert C. Martin, 2000

What#

  • we should program towards abstractions, not towards implementations
    • implementations can vary, abstraction should not
  • what does above point say?
    • the higher class (container class) should not dependent on the lower classes (class being stored/used in higher class) instead depend upon the abstraction of the lower classes
    • e.g. say Manager class should have a list of Empoyees class obj, instead of maintaing individual list of Developer, Designer, Tester class objs
  • so text-book term
    • a Context class uses-a Strategy Interface, whereas many ConcreteStrategy class implements the Strategy Interface
    • Encapsulate algorithms and separate them as ConcreteStrategy
  • in Python Strategy could be function, lambda as well
  • applying the Open/Closed and the Liskov Substitution principles, makes the code also comply with the Dependency Inversion Principle

Ref#

  • books
    • Design Patterns, Elements of Resusable Pbject-Oriented Software
  • pluralsight - https://app.pluralsight.com/course-player?clipId=a880a2a0-4d79-4b5f-a9da-c40411ebb11f

DRY#

Don't Repeat Yourself

WET#

Write Everything Twice

KISS#

Keep It Simple, Stupid

YAGNI#

You Aren't Gonna Need It